Get the weekly summary of crypto market analysis, news, and forecasts! This Week’s Summary The crypto market ends the week at a total market capitalization of $1,070 trillion. Bitcoin is down by nearly 2% after intense seesawing this week. Ethereum increased by almost 2% over the past seven days. XRP lost more than 1% in value this week. Almost all altcoins are trading in the red, with a few exceptions. The DeFi sector decreased the total value of protocols (TVL)…
What is Crypto GamiFi?
A “crypto gamiFi” is likely a play on the words “cryptocurrency” and “gamification,” and it probably refers to a system that uses elements of game design to encourage people to use or interact with cryptocurrency.
An example of this might be a mobile app that rewards users with small amounts of a particular cryptocurrency for completing certain tasks or challenges. For example, the app might award users a certain number of tokens for each friend they refer to the app or for each certain amount of time spent using the app. Users could then use the tokens they earn within the app or exchange them for other cryptocurrencies or fiat money.
Another example could be an online game that lets players earn cryptocurrency by completing in-game objectives. For example, players could use the cryptocurrency they earn to buy in-game items or exchange them for real-world money.
The use case can be various: loyalty program, marketing, education, reward program, financial service, etc.
This kind of system can make interacting with cryptocurrency more accessible and user-friendly by providing people with a more familiar and engaging way to interact. It can also create a community of incentivized users to learn more about cryptocurrency and its workings.
GamiFi vs. Play-to-Earn (P2E)
Gamification and “play-to-earn” models are similar in using game design elements to encourage engagement with a product or service. However, there are some key differences between the two.
Gamification refers to the use of game design elements in non-game contexts. This could include leaderboards, badges, and point systems that motivate people to complete certain tasks or achieve certain goals. In the context of a crypto-based application, this could be used to encourage users to learn more about cryptocurrency or to use it in specific ways.
On the other hand, “play-to-earn” models are a specific type of monetization strategy for games in which players can acquire in-game items or currency, which can then be sold for real money. The concept is that players are motivated to play the game to earn these in-game items, which have real-world value and can sell them to other players or even through third-party marketplaces. In some cases, cryptocurrency is integrated into this monetization strategy, and players can buy in-game items using cryptocurrency or earn it as a reward for their gameplay.
In summary, the “play-to-earn” model is a subset of gamification that has a monetary value on the rewards earned through gameplay. In contrast, gamification can be a way to engage with a product, service, or concept in fun and engaging way, not always involving money.